#ifndef _BREAKBRICK_H_
#define _BREAKBRICK_H_

#include "Sprite.h"
#include "CGame.h"
#include "Object.h"
#include "Global.h"
#include "Texture.h"

class BreakBrick:public Object
{

public:
	BreakBrick(int id, float x, float y, float vx, float vy);
	~BreakBrick();
	virtual void Update(float dt);
};

#endif // !_BREAKBRICK_H_
